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– Only the fill types from the warehouse were checked, but not whether they are also available for the loading trigger (e.g. – after game start, vehicles could not leave fields directly when AutoDrive is started #793 – User settings were only partially saved on servers
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– experimental setting “Fold implements” was not saved #829 #837 – the HUD status (open/closed) is not saved #765 in a silo, is always selected firstģ large fruits (blue): several fruits are selected and the fruits are rotated during each loading process One small and one large fruit (blue): several fruits are selected and the fruit that is most present, e.g. Single fruit (white): only one fruit is selected The icon in front of the list selection shows the status and you can change it by left-clicking (only when multiselect is active): Select all = hold ALT + left click on any list entryĭeselect all = hold ALT + left click on any list entry Multiple selection = hold CTRL + left click on desired list entriesĭelete entry from multiple selection = hold CTRL + left click on list entry to be deletedĭeselection = left click on any unselected/not marked list entry Krone Profi Liner)ĭoes not work with trains (manual loading/unloading required) In the loading/unloading area both curtains will be open/closed (e.g. Improvements in path finding/calculation on the fieldįruit/goods selection is not available in the AD-HUD pull-down listĬharge and discharge fill level in % are not really determinable, because different sizes of charge objects lead to an unpredictable number of objects which can be charged (95/99/100% to charge completely, 0/10% to charge a little bit)Ī full trailer is detected by UAL only if no other object in the loading area can be loaded onto the trailer Recognition of grass/grass swath as fruit (fruit bypass) Reverse driving with several devices does not work #255, 897ĭuring distributed loading/unloading the counter is reset in case of repair or refueling #693Ĭonsider seed/fertilizer tanks for loading HUD settings are not saved correctly in hosted MP #869 “Fold Implements” setting is not displayed correctly in MP #850Īfter unloading in the bunker silo, AD waits for the hangers to close Wrong status message after finishing a tour (distributed unloading) #853 Vehicles do not continue after unloading (pickup&delivery, combine mode) #938, 942, 946 Reverse driving with underbody weight EZ 1700 and attached equipment with axles not possible #948 standard map size 1,024 x 1,024: the coordinates of the waypoints must be greater than 1,024 or less than -1,024. Note: only works for waypoints that are outside the map.Į.g. If developer debugging is then activated, the waypoints are moved towards the vehicle New: with LCTRL + LShift and then LMB you can create branch linesĭebugging of waypoints outside the map (in single player!):Īctivate editor mode and then activate route network debugging Has no influence on CoursePlay silo compressorsĮxtension waypoint creation by mouse click:Īlready available: a 2-way route is created with LCTRL + LALT and then LMB
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The detection distance can be adjusted in the global settings Only applies to vehicles that unload in the same silo (distributed unloading, destinations in one folder) Harvester from the Premium expansion was approached on the wrong side #1034īunker silo vehicle manager for the purpose of detecting vehicles in silos: Improvement in the recognition of vehicles on 2-way routes (vehicles in the same direction were not recognized correctly) Number of repeats can be set using the mouse wheel (even faster with LShift) #993, 996, 1000Įntries in the F1 menu were still displayed despite deactivation #980, 1042Īfter switching from one load to Multiselect, the previously individually selected load was still active #990īackground color for text field adjustable and display scaling for lines increased to 1000% #991ĪD stops under a bridge when a train passes over it #995ĭistributed unloading at field exit strategy “Nearest” does not work #998, 1015Įrror in ‘currentDischargeNode’ (a nil value) #1061Ĭhange angle (behind waypoint), which AD still drives/uses for turning, reduced from 90 to 80° silo distance can be set globally and now also vehicle-specific #204, 735, 858, 962Įxperimental feature “Fold Implements” is set to “Yes” by default, but has been ignored so far #829, 837 Optimisation of collision sensor to prevent unnecessary braking maneuvers, e.g. Warning for console command “restartMySavegame” fixed #986Ĭurves via mouse wheel also possible with dual routes (blue/brown lines) #94